Gameplay system2021
Procedural Climber
A climbing system that reads the world instead of waiting for markers.
Unreal EngineC++IK systemsTechnical design

The project
A modular Unreal Engine traversal system using runtime surface detection, inverse kinematics, and animation blending.
A focused technical study that strengthened the interaction and implementation thinking used in later production work.
What had to change
Climbing had to remain reliable across irregular geometry without hand-placed interaction points.
How it was shaped
Runtime collision queries and surface analysis drive traversal state, while inverse kinematics adapts contact placement.
What it delivered
A focused technical study that strengthened the interaction and implementation thinking used in later production work.