Gameplay system2021

Procedural Climber

A climbing system that reads the world instead of waiting for markers.

Unreal EngineC++IK systemsTechnical design
Procedural Climber project preview

The project

A modular Unreal Engine traversal system using runtime surface detection, inverse kinematics, and animation blending.

A focused technical study that strengthened the interaction and implementation thinking used in later production work.

01 / Challenge

What had to change

Climbing had to remain reliable across irregular geometry without hand-placed interaction points.

02 / Approach

How it was shaped

Runtime collision queries and surface analysis drive traversal state, while inverse kinematics adapts contact placement.

03 / Outcome

What it delivered

A focused technical study that strengthened the interaction and implementation thinking used in later production work.