
Illustrative concept artwork
Slender Web Edition
A Slender Man-inspired horror game independently developed in Unity for browser players.
Unity · Game development · Interactive 3D · Browser
View case study →Game development / systems + worlds
Gameplay programming, simulation and interactive worlds—from tactical combat to procedural traversal.

Illustrative concept artwork
A Slender Man-inspired horror game independently developed in Unity for browser players.
Unity · Game development · Interactive 3D · Browser
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A single-player Godot autobattler with hex-grid deployment, coven synergies, branching routes and ten escalating stages.
Godot 4 · GDScript · Combat AI · IndexedDB
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Illustrative concept artwork
A Unity firefighting game combining hose interaction, fire suppression, cleaning, gas shutoffs and smoke clearance.
Unity · C# · Physics · Gameplay systems
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A modular Unreal Engine traversal system using runtime surface detection, inverse kinematics, and animation blending.
Unreal Engine · C++ · IK systems · Technical design
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A single-player skateboarding game built around a simulated board, gesture-driven tricks and physical contact with a practice park.
Unreal Engine · C++ · Chaos physics · Gameplay systems
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A Unity excavation game with a layered voxel sphere, distinct projectiles and a progression loop built around the material removed.
Unity · C# · Voxel geometry · Procedural systems
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An Unreal Engine research playground for animation-driven active ragdolls, impact reactions and balance sensing.
Unreal Engine · C++ · Chaos physics · Character systems
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