Game development / systems + worlds

Systems made
to be played.

Gameplay programming, simulation and interactive worlds—from tactical combat to procedural traversal.

Concept artwork of a Slender Man-inspired forest

Illustrative concept artwork

Unity horror game · Browser

Slender Web Edition

A Slender Man-inspired horror game independently developed in Unity for browser players.

Unity · Game development · Interactive 3D · Browser

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Dreadcourt gameplay
Gothic autobattler · Godot2026

Dreadcourt

A single-player Godot autobattler with hex-grid deployment, coven synergies, branching routes and ten escalating stages.

Godot 4 · GDScript · Combat AI · IndexedDB

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Concept artwork of a firefighter extinguishing a room fire

Illustrative concept artwork

Firefighting game · Unity

SootShift

A Unity firefighting game combining hose interaction, fire suppression, cleaning, gas shutoffs and smoke clearance.

Unity · C# · Physics · Gameplay systems

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Procedural Climber gameplay
Gameplay system2021

Procedural Climber

A modular Unreal Engine traversal system using runtime surface detection, inverse kinematics, and animation blending.

Unreal Engine · C++ · IK systems · Technical design

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Skateboarding gameplay
Gameplay engineering · Unreal Engine

Skateboarding

A single-player skateboarding game built around a simulated board, gesture-driven tricks and physical contact with a practice park.

Unreal Engine · C++ · Chaos physics · Gameplay systems

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Voxel Excavator gameplay
Destruction game · Unity

Voxel Excavator

A Unity excavation game with a layered voxel sphere, distinct projectiles and a progression loop built around the material removed.

Unity · C# · Voxel geometry · Procedural systems

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Active Physics Lab gameplay
Character physics · Unreal Engine

Active Physics Lab

An Unreal Engine research playground for animation-driven active ragdolls, impact reactions and balance sensing.

Unreal Engine · C++ · Chaos physics · Character systems

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