Firefighting game · Unity

SootShift

Contain the fire and restore the room.

UnityC#PhysicsGameplay systems

Illustrative concept artwork

Concept artwork of a firefighter extinguishing a room fire

The project

A Unity firefighting game combining hose interaction, fire suppression, cleaning, gas shutoffs and smoke clearance.

Brings several environmental objectives into one timed mission loop.

01 / Challenge

What had to change

Coordinate independent hazards and cleanup tasks into a clear mission-completion state.

02 / Approach

How it was shaped

A hose uses a physics sphere cast to apply water to fires and cleanable surfaces. Room smoke changes over time, while a mission manager tracks fire, cleaning, gas and smoke objectives.

03 / Outcome

What it delivered

Brings several environmental objectives into one timed mission loop.