Firefighting game · Unity
SootShift
Contain the fire and restore the room.
UnityC#PhysicsGameplay systems
Illustrative concept artwork

The project
A Unity firefighting game combining hose interaction, fire suppression, cleaning, gas shutoffs and smoke clearance.
Brings several environmental objectives into one timed mission loop.
What had to change
Coordinate independent hazards and cleanup tasks into a clear mission-completion state.
How it was shaped
A hose uses a physics sphere cast to apply water to fires and cleanable surfaces. Room smoke changes over time, while a mission manager tracks fire, cleaning, gas and smoke objectives.
What it delivered
Brings several environmental objectives into one timed mission loop.